FANDOM


Sitemap

Diagram of a Street Structure :

Streetq

Street structure diagrams

Street structures are a continuous structure that links Plazas/Squares in the city and contain significant 'living space' for the Citizens as well as in-built transportation and utility lines. The Streets are largely flat level, though some grouped city Street sections may be built at different depths (levels) to match the buildings they connect and terrain contours.

  • Diagram Cross sections shows one -- a double sided row of 'Spaces' (room areas) with the 'Street Surface' and Trolley down the middle (optional), and two -- a single row of larger 'Spaces' with the 'Street Surface' and Trolley line (optional) running offset to one side.
  • The 'Spaces' being Shops and Residences, are stacked 3 stories high with access staircases and walkways/balconies along each level. Usually Shops are on the 'ground' floor, with Residences above.
  • The Trolley has 'Stops' about every 300 feet (seen in the smaller scale top views of several standard sections), with a stretch of double track to allow opposing Trolley traffic to pass. Open areas around the 'Stops' can contain small local vendors and other conveniences.
  • Below the 'Street surface' level, are the Tram and Utilities tubes run (separately sealed from the structure) and various environmental facilities/machines/pumps/junctions. Some storage space is also located at this level.
  • At the lowest point are the sump wells used to collect the inevitable leaks and condensation.
  • In the upper area near the arched 'skylight' window is a Promenade deck (optional). More than one shape of Window substructure can be substituted for the one shown in the Diagram.
  • Most 'Street' structures are supported by Foundation 'pillars' built to adapt to variations in the seabed (which in a few places had to be cut into and cleared to maintain the uniform street height).
  • The Diagram shows examples of 'Side Streets', which don't have trolley tracks, built perpendicular to the 'Main' Street. Typically 'Side Streets' will connect on both ends to a Main Street.
  • Standard 45 degree sections (shown) can be used to break up long straight sections of street and/or to avoid terrain obstacles and to follow terrain contours.
  • Additional configurations would include intersections of two perpendicular 'main' Streets with Trolley lines (with a transfer point between the lines, though this is more common as part of a Plaza/Square).
  • At Intervals, Pressure Safety Bulkheads and doors exist so that if a length of Street suffers a major leak, then it can be closed up to prevent widespread flooding. The tram/utility tubes are seperately sealed so can continue to operate even if the rest of the structure is flooded (very handy when Rapture fell into ruin). Every separate bulkhead protected section will have at least one maintenance airlock (to allow repairs in a sealed section).

The regular MODULAR patterns of the Street Structure 'building blocks' allows significant substitutions of compatible 'Spaces'/'rooms' with many varying internal wall layouts and other interchangeable details. Decorations likewise follow this modular scheme. The City 'growth' can be extended along the Streets using auto-generation to detail new sections of the map. The 'Seed Map' initially designed for the game world specifies the paths of the Streets (as well as the terrain contours and all the plazas/squares and large buildings) as a cohesive pattern (not random). Additional piecemeal detail can be added later when needed.


Rapturestreet4zzzz

Potential 'street' scene in Rapture

.

.

.

.

.

.

.

.

.

One of my 'Streets' in Rapture, with a Trolley track down the middle and sidewalks, and multi-storied businesses and apartments to either side. There would be several miles of such 'streets' in Rapture. They criss-crossed Rapture, connected building clusters, and frequently met at intersections like this spot. Note the ceiling -- we saw similar in the games, but they generally weren't as long and linear as this is.

Artificial lighting (fluorescent lights) would give general lighting and 'streetlamps' for brighter illumination (and when during the 'Night-Cycle' the general lighting was dimmed.


.



.

.

.




Sitemap


Drink *CalciO* And Achieve Greatness !!!


RyanDollar

Money makes Rapture go round...

.

.

.

.

Lighthut

.

.

.

.

.

.

.


.


.


.


.


RaptureX

.

.

.

.

.

Rrrrr2

.

.

.

.

.

Sorethumb

.

.

.

.

.

Logoplate

.

.

.


.


Greatchain

.

.

.

.

.

.

WelcomeToRapture

.

.

.

.

.


Pack

.

.

.

.


AnimatronicRyan

.

.

.

.

.

.

.


Plasmids

.

.

.

.

.


WARNING - YES, This whole Wiki is a 'Thought Experiment', and YOU are the Test Subjects !!!!! (So are you Alive or Dead as per this whole Concept ???)


.

.


*WARNING* - This MMORPG contains blood and gore, intense violence, mild sexual themes, strong language and use of alcohol and tobacco.


.

.


*WARNING* - Fanbois May Find The Content of This Wiki Confusing and Distressingly Contradictory to Their Mindsets, Head Explosions May Result


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.


.

.


.

.

.


.


.

.

.


.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.