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More interesting items/ideas for a BioShock Rapture MMORPG  

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Part 79

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1900 America - Sorry Ken, your fake American times moved forward :

I was watching the recent PBS documentary about the Roosevelts (Teddy in particular).  It struck me  that much of the Hype this (Infinite BS) game had in the trailers and endless interviews about it  supposedly reflecting the social ills of the 1900's (which the game eventually largely  discarded/diminished  or turned into a caricature in favor of all the Quantum BS and the attempt to  belittle Christianity), was itself a big pointless distortion because Columbia was locked into an  earlier period when Columbia was launched (1893 - almost 20 years before).  Columbia (what little of it reflected anything real) was frozen (and Reactionary even for that time), while America in that time significantly changed and moved forward.   The game's dystopia setting missed alot of the social reforms that happened in America.  Major  reforms were happening which Columbia was not a part of (so further becoming an Anachronism),  making largely irrelevant all the  writers attempts at Fingerpointing about America's alleged "evils" . 

I've seen various people defend the game's exaggeration of American society (like that Farce they  created having absolutely nothing to do with any American religion), thinking it was serving to make 'a Point' - an  illustrative device -- but a Strawman is still a lie and the point is lost.  The game situation was warped  out of any semblance of what America's problems were 'talked-up' to represent.

Rapture had some similar aspects, except that those gamemakers DID state that Rapture was intentionally  founded as Libertarian/Objectivist (and voluntarily had its occupants getting AWAY from a growingly Socialist world), with its society built around moving backwards(and sideways) away  from the post-WW2/New Deal American society. (That versus Columbia with its kidnapped/trapped lower class of servitors, forcibly serving its rulers, but conveniently and illogically unable to escape.)

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Adjusting Canon (Will HAVE to be Done) :

Many things in the Lore/Canon shown in the games contradict or are illogical, and the MMORPG requires  a cohesive/consistent storyline to correct/elaborate.

So in Patching the master storyline, care would be made to minimize other connected events while  'Patching' the details.

Example :

If BS2 having Delta a 'Protector' to Eleanor - apparently in 1958 (as the introductory cutsecne seems to shows), is in conflict with having Protectors or Gatherers that early, BEFORE Kashmir even  happened (with no real reason to have them yet exist), then things could be adjusted :

That party you see ISN'T for New Years 1958->1959, but many months afterwards (like 6+) when the Killings/Violence in the city (and the resulting many corpses) might warrant having deployed Gatherers and then  when those were constantly attacked having Protectors start to be deployed (where Delta could be one of the first).      Minor Details can be explained/adjusted, while Major Illogic is a Deal-breaker.

Time positioning is the issue, not the events - a problem they really screwed up with in the BaS  storyline/details, such that much of that (having less rank Canon priority)  needs to be subject to 'fixing',  to clear up the Flotilla of story conflicts. We do have an easy-out there in Infinite-land DLC : That it simply WASN'T the same dimension, despite that 'Its Prime' tweet from ole Ken, who might have been on-something for all we know at the time (or needed to make believe he was relevant cuz he was looking for a new job).  "It was ALL A DREAM" can be invoked if we need to 'Go Nuclear'.

So having that event 6+ months AFTER the Kashmir Massacre -- when City's violence/death escalated drastically, and there was a need for more ADAM for citizen's self-protection, and sufficient time for the Protector to NEED to be developed. That would change things gamewise only in a minor way. (Otherwise, Why so drippy already?? and  Andrew Ryan was probably constantly on the TV by that point organizing the citizens defense, etc ...).

As to minor details, like claims that Delta walked in on the festivities at the New Years Kashmir, which now some people think HAS to be next to the Adonis Resort (because of an advertisement sign being seen ??)   Consider we saw big  Fleet Hall signs everywhere we went, so it is not to hard to make what appeared there just an  advertisement, instead of Delta/Eleanor "Being Right There" in Kashmir just before the bombs went off).   Now, adjusted to be NO LONGER that same occasion, it also doesn't have to be the same Kashmir Restaurant Location - that party, seen briefly, could be then IN the Ballroom Facilities AT the Adonis Resort at a later date.  (Fancy Masks ?  Why not ?  The lowliest Splicers wear them, as we've seen later, so perverse Rich people could be now wearing Masks at THEIR party ...).

The Significant Things (historic events, storywise) in that scene are the Delta/Eleanor/Sofia involvement in Delta's Death, which really makes no difference IF it all happened somewhat later.   Rich people likely still continued to throw big parties, even when Rapture is in chaos (( Masque of the Red Death  -- Poe )).   

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??? How Dare I Even Think to Change the Canon ??   The MMORPG would be a FURTHER Game, and they have already changed (broke) and twisted the Canon in their game sequence, so why CAN THIS BE A PROBLEM ???   (Especially if it creatively expands it and Corrects those conflicting issues already existing in those previous games...)

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We Would Prefer Better DLC (Rather Than Trashing Raptures Canon) :

  • Songbird (in Rapture) chasing them like a Parakeet thru Gerbil habitat tubes .....
  • Crashed on the ground - wreckage all out of kilter for yet another movement style (besides your  trusty Skyline Grip and its strange magnetic qualities).
  • You play as Hank the Handyman, and you get some backstory on Columbia and Hank.  Maybe you go up  against the collectivist  bitchypoo (biggyman bad)  because she is murdering and enslaving  and  creating her own cult which everyone is forced to worship.   In the end, her daughter Eleanor (oops)  Ilene takes off with you in a 'LifeRaft' where YOU manage to fall out of to your death, after saving  whatever...

Play as Elizabeth (the following is not original) :

ELIZABETH CONTROLS :

  • Press A  to Toss stuff to Booker
  • Press Y  to Cry and question Booker about his moral standings
  • Press B  to Marvel at the outside world
  • Press X  to Open tears and do cool girl stuff.
  • Press Reset to start talking normal after a horrendous bloody gut-wrenching firefight where Booker slaughtered over a dozen human beings

What button do you press for 'Skipping', or is that Elizabeth's default movement ?

Your job is mainly to remove yourself from the hail of bullets while Booker exterminates yet another  Zerg Rush of baddies.

  • Press     'X' 'Y' 'Z' 'Z' 'Y'   to stab baddie in the back with pair of scissors (limited special  maneuver)
  • Bioshock Infinite 2 - not sure what plot there is left for a prequel or sequel - the cat is  already out of the box (to coin a phrase).  Maybe make the most of the convenient 'anything can  happen' multiverse and reuse Columbia assets -- but have it invaded by a multitude of different  opponents (one flavor at a time) -- Predators, Killer Clowns, Spider Splicers, Psychodelic Gummy Bear  Cannibals, Robot Unicorns, Chainsaw-wielding Raptors, Apache Lychathropes(Were-Jackrabbits), etc,,,
  • You play Rosalind and Robert Lutece in their last 24 seconds as they fry in their Sabotaged  "Transdimensional Contraption"
  • How about that we are microbes walking around in a giant organism named 'Ken' ?
  • MP with Skylines?  Problem : does it move TOO fast and the latency would mess up the Skyline  action too severely. (either (slow) making you a target on a 'track' too far away like a duck in a  shooting gallery, or whipping in so fast that opponents don't see you coming especially now that it  is more 3D)  ?

Already, other idiot developers, like for MW2 MW3, who have actually sped up MP movement rates, making  the latency effects even worse -- they cater to a crack-monkey 14-year old mentality.  Actually, I  found BS2 MP more realistic in many ways (which itself could have used more character HitPoints and  far less/no Insta-kills so that fighting could develop tactics a little, rather than largely being a  coin-toss).

  •   Running Trainz on Skylines - what they were meant for BEFORE they turned them into bizarro-land  Rollercoasters, and worse, illogical small circular tracks within the level.
  • Blooper Reel for the Infinite BS game (all your favorite scenes with stupid things happen - the  usual stuff they have in the Blooper content (no made specifically/intentionally for many movies).
  • Use the same idea as the Little Sisters Crazy Dollhouse(the delusion LS see we saw in BS2) -  Columbia is just  such a delusion Booker drops into, and the whole place is actually a charnal house  (corpse carnival) - everyone already dead but pretending they aren't.   The big moment : "I see Dead  People" ... (?)
  • Somehow warp back to the story point in BS2  -- Where in the end you weren't allowed to "get your  hands on" Lamb to have a proper "moral choice" to kill her or let her live and then face what Eleanor  would have thought about it.    Scene could be stretched with interactive flashbacks with all the  things Sofia Lamb did.
  • a 3000 year old Witch cursed a Village named Columbia to be forced to wander the world in  stupidity forever (hey that's a better plot than Ole Ken came up with...)   The quantum physics thing  was just a cover up to prevent the witchcraft making all "the damned" on Columbia revolt or commit  suicide.   Now "with an 'ending' unlike any seen before" - Elizabeth may be 3000 years old and a  witch or demon (... who cares at this point? if you get to shoot at them and turn them into a  explosion of blood and gibs?).
  • A Columbia Public Service Instructional sequence of 'Proper and Safe use of the Sky-Lines'....  (from the times before things "went to pot" in Columbia).

A room full of Automatic Gentlemen coming alive and coming at the player would be a memorable  situation.  Not all of them have to attack the Player but the Player doesn't know which ones are the  evil ones ...

  • Crawling up walls is something 'foreigners' do ... not upstanding citizens. (so no Spider Splicers  or Cat Crazies in Columbia).
  • New 'Heavy Hitter' - The mini-zeppelin would be really tiny (like the guys body is suspended from  it like a mini parachute (shoulder straps not one handed Mary Poppins) - the balloon just over his  head and the propeller on his back, weapons maybe on a tray in front of him).   Small enough to  maneuver thru alot of scenery (up in the air) but slower pace than running.  Flag streaming behind  would be a neat visual effect....  Pilot wearing flying helmet and goggles (to hide their face and  dehumanize them so you can slaughter without guilt).

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Hmmm, Sounds like a Mini-Game for MMORPG - Revenge of the Automatic Gentlemen ??  

Automatic Gentlemen to be a Rampant Robot Game - with the crawling on walls and such.  It looked to be some hacked robot done by the Vox Populi (not 'upstanding' enough to be a Founder unit... A stalker for  them (Founders) would probably be a human Big Game Hunter in safari hat and accouterments. - separate Mini-Game for that...)

Could climb sufficiently with the arms/claws - no need for hands on feet .

No 'Genetic' details (don't think there's any 'gene' stuff in THIS game), but it could be powered by a  big clear flask of kerosene or even moonshine (small internal combustion engine -- even a one-banger  engine with a flywheel).

Bad Science would be : a Fink mutated monkey brain controlling the thing - now degenerated from its  original 'Gentleman' training...  (Finks effort to eliminate those bothersome 'Serfs' Columbia has).

SO when you hit their fuel, a mini fireball (or like the kerosene fires you see in movies when a kerosene lamp is breaking - big patch of fire - except bigger --- and its still coming towards you for a short while before it conks out)

Can have the engine in its mechanism put-putting quietly, when it is waiting in ambush/moving slowly, then making a loud racket when it throttles up to attack you. 

Bizarre-ness  - would IT still be uttering some of the 'Automatic Gentleman' voice snippets :

  • "Would Madam like me to fetch a carriage?" etc.... while it is attacking you.
  • "Will Sir be going to his Club?" (produces a club to menace you with)
  • "A light, Sir?" (Flaming Molotov cocktail is tossed)
  • "Will Madam be retiring soon?" (menaces with a tire iron)
  • "Allow me to help you down?" (makes a grab to fling you over the side to plummet to your death..)
  • "A fine day for hunting pheasants, Sir" (aims shotgun)
  • "I really wanted to talk to you about an 8-Hour workday Sir (strangling the player)

The warehouse scene would be a good place to have that really ancient game scenario where you have to  maneuver out of reach of 'the robots', and evade and make your escape -- where they move slowly and  are reaching out to try to grab you with their metalic hands. You have to dodge and weave to get past  all of them.  Sure you could slam a few with your rifle butt, but meanwhile dozens are inching closer  towards you ...  Not sure why there would be a whole warehouse full of defectives (maybe should be  more like a scrap heap of 'returns', with many half dismantled -- crawling at you missing legs etc...  ) -

They can always come up for a reason to make you go thru an area (being chased and went in the only  doorway that was unlocked, etc...)

Also the reason why there are so many of the Automatic Gentlemen robots (when not that many people in  Columbia might have been rich enough to buy them) - 'showcase city', and the manufacturer was really  selling them at all the places that Columbia would visit (buy one and drive it out of the showroom  type sales ...)

And why they are 'malfunctioning' -- the monkey brains that run the things have either gone senile or  a bit rotten (its SteamPunky themed so they don't have to justify anything with science beyond  Frankenstein level fiction...)

Anyway, a whole maze of crates, in the near dark. With a few variations of the 'scare' - a big crate  falls over, some arms reaching out, a strange unearthly scream (and Booker finds that HE was  screaming !!)  after an automaton head rolls at their feet, the open door across the warehouse (with  the light shining from it) suddenly shuts leaving you in total darkness...

Plenty to work with for the scene, including a possible 'Scoobie Doo' twist that it is some people  who have taken refuge there, and they try to stay safe by scaring people out of the place (or  somesuch).

Hmm, could have a nice little scene in another part of the city with the 'crazy' Automatic Gentleman  acting the servant to a bunch of corpses (cliche) and it is not clear if the robot killed them or  just found some convenient corpse from the new outbreak of violence precipitated by Booker and  Elizabeth.

I wonder if the new Game Engine could handle having pieces go flying off of these mechanical enemies  - creepy when the Mechanical Gentleman keeps coming at you even when its only half there.  Knock those bizarre earhorns off the 'Boys of Silence and they scream only the louder ... Ole George's head  spins like a top, but his Gatling Gun keeps firing ...

They (Infinite BS) needs something creepy to take the place of the deformed splicers and also to come  at you out of the dark.

Proper sound effects would probably be the real 'creep out' aspect as they should make a distinct  mechanical sound that you can hear from a distance as they creep towards you in the dark or around  the next corner or are behind the door you need to go thru.  I remember in Return to Castle Wolfenstein the half robotic monstrosities - which were hard to kill and were dangerous (reason to  fear them) that you heard from aways-off but really didn't know where they were or when they would  jump you.

Thinking about effects (lighting), the time of the game is also when they used arc-lamps more than a  little (while lightbulbs got better), and the stark too-bright light they produced would make for  nice exaggerated visual effects (GPU shader scripting fun) that would contrast with both the dark and  the sunny exterior views.

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Rapture, November 5 1946 - "One Man's Vision, Mankind's Salvation" :

Rapture_november_5_1946_display.jpg

Officially "completed" on November 5, 1946 ?  The date on the little Commemoration Display cases you  see in various places in the game, but those only show a handful of towers (symbolic).  Maybe the  core of Rapture was completed by that date, and it began accepting immigrants, but then construction  continued on the rest of the city taking several more years.   Already existing would be the  infra-structure to transfer down the huge mass of materials needed to build and fitout the city (dock  adjacent to Lighthouse island).  This would have been used to transfer luggage and large amounts of  the possessions of arrivals (Bathyspheres could hardly serve this function).  There must have been  some Citizen's Residences operational at that time (not just the Monsenor Hotel).

A city takes time and materials to build, and MONEY.  Ryan would have got not just the richer people  to fund construction and take ownership of properties (even being a billionaire, Ryan couldn't pay for  something as large as a fraction of what the various pictures show).  Additional people kept coming  to Rapture through 1951, including new 'investors' (as well as additional money coming from existing  Rapture inhabitant's worldly holdings being gradually sold off so as to maximize their monetary  conversion.)

If you look at a Rapture Timeline, you see that Ryan didn't completely disappear from surface contact  till sometime around early 1952 (around when Lutwidge (SitS) sent him a complaint about the planned  shipments of steel being left to rust).  Ryan then would have been receiving steel until then (and  other things you couldn't make in Rapture), making the completion date more like late 1951.

There are multiple "Rapture: Established 1946" on posters around the city (in BioShock 2).  Does one  say Nov. 5.  "Established" means 'sufficiently started'/ 'viable' -  the cornerstone being laid??    

Makes me wonder how disjoint the development staff was (on coordinating story details, etc...), and  if they had anyone checking for discrepencies like this (and IF found it costs time/money to change  the 3D asset, so the 'deciders' may have simply let it slide).

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Freedom Does Not Eliminate Responsibility :

There would have had to be much more complexity in Rapture's society than was ever presented in-game.

Rapture (as presented) generally lacked any significant system of checks and balances, which a viable  society so-far lasting 46-59 = 13 years would HAVE had to possess, to even exist.  But then, game  developers can just make up stuff (fluff) that doesn't have to work outside of the narrow confines of  a 'Lead by the nose' shooter game, with plot/setting details that need not be any more substantial  than a candy wrapper.  Vagaries is all we got in all the background/backstory.

But more solid details would have eliminated many of the contrivances the writers used to drive their  'twist' plotline.  The game's chief mechanism was a limited selection of Audio Diaries, which spouted  alot of hate/complaint towards Ryan (from people who had an agenda against him, and with no assurance  of saying anything true or unbiased) and a general lack of a broader sampling of what Rapture's  majority of citizens thought.   Too late the player learns that just about every word out of Atlas's  mouth (in the radio communications) was a lie.   Real information about Atlas/Fontaine might have  poisoned the Player's following Atlas's "helpful" instructions so willingly, which would have  required greater cleverness on the writers' part to manipulate towards the 'twist' conclusion.

Raptures Government

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The Teportation Plasmid :

There has been been discussions about whether the Teleport done by Splicers is REAL 'Teleportation',  or more a kind of mind jamming/illusion, which between locations they actually walk (allegedly you  can see their steps going through water while they are invisible - Ex- in Triton Theater Lobby, I  recall).

Anyway, The Bottle flying around/hovering (uninjected, yet with a mind of its own ?) and Teleporting  YOU (and you faithful Flybots?) may likewise have another explanation (instead of some physics  defying magic potion).  It could rather be an induced hallucination (I forget - we get dumped at the  end in a different location - well, we sleep-walked there under while under delusion...)

Heh, we could just as well have used its hovering/flying ability as a separate Plasmid/Tonic  (hmm,  its got Quantum Particles in it - to suspend you in the air as well as to 'Keep your breath  fresh'!!!)

Teleportation (by the Player) was discarded because it would have upset alot of the choreographed  game situations/scenes, and would require too much scripting to generalize its effect everywhere in  the game.  So cutting it out as a general use Plasmid was simply a practicality.

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"By manipulation of a pair of quantum-entangled atoms" - Infinitely Improbable ? :

And exactly how did Rosalind happen to find that one atom  (consider a ordinary loaf of bread has a  ballpark figure of  2.5 x 10^25 atoms in it, and she probably wasn't even looking at her sandwich  that lunchtime).

Oh, and what device existed then that could look at a single atom ??  (Or the thousand technologies  existing needed to make such a device ?   Or did she invent ALL of those too ??)

And just noticed it at that very point of time? (the improbability is increasing multi-geometrically)

But then you have to understand a little about this multiverse stuff and the INFINITE of INFINITEs  involved.

It turns out that EVERY atom in the universe is somewhere in all that INFINITY being manipulated by  one of the INFINITE number of Luteces (and some INFINITE number of other characters as well - HEY  there's a multiverse explanation for 'Brownian Motion'  - heh they didn't think of THAT one..... ).    SO in any one Universe somewhere, any atom Rosalind picked might in connect her to some version of  herself (the talking dog version would have been a real surprise when he came thru the Tear portal),  and in turn would be ignored by the INFINITE number clones of herself who weren't signalling in Morse  code at that moment (the ones signalling in the other INFINITE universe's Zippity-Do-Dah (or  whatever) code she completely didn't recognize or detect).

Good thing she didn't signal and meet her Hannibal Lector self, or the one from the universe where the  peoples blood is made up of what we call The Plague Virus.... Or the anti-matter universe. (or any  number of other totally possible mishaps).   Seriously the possibility of a fatal something on the  other side is very great  (ANY Tear being opened is actually playing Russian Roulette with a gun with  only one empty chamber).

Lets not let the slight problem of the theoretical 'Quantum Entaglement' across interdimensional  multiverses not being part of Quantum Physics fundamentally get in the way. (Come to think of it,  'The Multiverse Theory' is not really part of Quantum Physics either, according to the majority of  real quantum physicists, who say that theory breaks more things than it is supposed to resolve). -

Since there's no real restriction on this stuff in Fantasy (particular since they opened up the  Pandora's Box of 'multiverse' infinites), why not have enough multiple entangled atoms and grouped  together cohesively to have an 'entangled' dinner gong, which might have been easier for whoever is  on the other side to notice ??

What if not one but an INFINITE number of other Luteces 'on the other side' were signalling all at  once in different ways, with the result being that they all cancelled each other out ?? 

Hmm, another revelation --- any 'ghosty' thing in the world (...pick a world, any world) is actually  some form of Lutece 'on the other side'  trying to use an atom (any and all of them) to signal  someone, wherever, whenever, whoever....    (all she ever got was commercials for dieting products -  "lose 5 pounds in your first week GUARANTEED!!!" )

Seriously, having Atlas shooting fireballs out of his ass are INFINITELY more probable than this  multiverse infinity stuff working out.

Next - Quantum Physics suspending particles - NO!!!  (Might as well just save the time and  typing....)   Magic - might as well just have handed Booker a Holly Wand.

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Odd Splicers - YET MORE (!!)  MMORPG Splicer 'Bosses':

Boss called "Farmer John" - whose Plasmids allowed him to talk to Turnips.  Unfortunately the turnips  have little to say .  So therefore he usually just throws them at you.   (Screaming "Turnips COULD  have been a product of early ADAM testing ... yes thats the ticket!!!")

more added on the wiki ??  ^^^

  • Boss Idea -- some kind of TV addict   (crazy TV scene like from "12 Monkeys")     Ryan/Atlas/Lamb/Tenenbaum seem to watch Jack/Delta with no problem, so something to do with that  surveillance aspect (with a decoy 'Boss Base' at one of Rapture's TV stations, with the reals 'lair'  being some small obscure apartment room.   This boss lets you know HES WATCHING YOU (kind of like the  annoying Reed Wahl)  -- a clever AI program to have him say what he sees you do might be a challenge.
  • The Saturnine saw a vintage Bela Lugosi movie, and decided it would be nice to drink blood (might  have been the germ of the idea for Little Sisters ?)  They killed off a Rival schismatic 'Chronusine"  group ('Cronus' Greek form of Roman Saturn - a Titan actually) who had some strange worship of  clocks.   'Their Boss who calls himself 'Dacula' (instead of "Dracula" which would be just plain  stupid..)
  • Would it be cool to have a mini-Boss who is a Chimp, who was a test subject for Plasmids/Tonics in  the early days?  He COULD still be alive (Plasmids may make him more resilient and live longer) and  maybe he's been hiding, OR (and this is more like it) maybe he's been running around throwing poop  at/killing the human Splicers around Rapture.   Hiding in some overgrown jungle-like farm complex.   Bonzo's Revenge.
  • Boss known as 'The Mummy' because of the bandages he wore to try to conceal his extreme  disfigurement (party mask was not enough).    Rumor say he doesn't like cats (probably because they  will think he is a big roll of toilet paper).   Followers dressed as mummies? Too much like Cohen's  plaster splicers?
  • Boss called 'The Godfather' - Talks like a Sicilian mafioso "He makes you an offer you can't  refuse"  His Splicer 'Syndicate' walks around dressed like 20's gangsters.   Controls the ADAM racket  on the 'Eastside'
  • Consider : Might we see a shed-load of Zombie Dogs running around lead by a Splicer dressed as a  dog ? 
  • The Pizza Man,  Another Mafioso? (or whatever confused memories remain)  The idea might be that  this 'Boss' does it all wrong and is more a mimicking of TV/Fim gangsters more than anything real.
  • Screaming Mime   (not the 'Screaming Meemies'  or a 'Screaming Meme' ...) - gesticulated wildly at  you (not eloquently).    Noted for their whiteface, striped shirts, and silent gestures and motions
  • Uncle Squiggly   ?   Tentacles are hard.

Bosses that are too weird can be a problem.  Like Animals - the Assets are a big problem (why do you think there was just one dead cat model - same model/texture reused like 40 times ?).  And further, Animating them, giving them behavior/AI is whole LOT of work ($$$$$).  Player Creators can be dedicated enough  to make creating them Their Life's Work/Mission, but a game company will try to dodge having them  (and paying for them).    

Animals used for experimentation  - ADAM testing etc...  Experimental Farm animals as used as  'minions' for 'Bosses' - we probably have some leftovers in 'farms' that would still be around, so  the Assets would be reusable (except for the fireball shot out of the cows backside...)

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Rapture version of Monopoly (or CandyLand) ... don't copy that existing one, make up own ...  :

Sorry you can't play it in-game, it is a copyright infringement.

  • if you Pass the Lighthouse collect $R200.
  • Go to Persephone. Dont Pass the Lighthouse, dont collect $R200.
  • Splicer in the Wall !!  Head to the Plasmid Store.
  • All the obvious names from the Solo games for the different Properties
  • Austen Bathysphere - Pay Fare and Tip $R50
  • Little Sister leaves a Teddy, Collect $R129
  • Bad Fish for Lunch. Go to Medical Center (Dont Pass Lighthouse)
  • Circus of Values took your Money - Lose $R25
  • Take a Ride on the Atlantic Express
  • Ack!!! Flying Security Bot after you - run BACK to nearest Shutdown Unit
  • Get Away From The Big Daddy FREE card.
  • Unstable Teleport Plasmid - Roll Again Free Move
  • Parasite Steals your wallet - Lose $R50
  • Your Toilet Scrubbing Machine is a Success - Go to The Kashmir Restaurant
  • Big Daddy takes a dislike to you. Go to the Eternal Flame Funeral Home.
  • Epstein the Swami says "Look Behind You!!", go to the nearest Vita Chamber and lose a Turn.

Perhaps the Player finds these odd cards lying about (a Collect-them-all *Achievement* !!!)

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Drink *CalciO* And Achieve Greatness !!!


RyanDollar

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WARNING - YES, This whole Wiki is a 'Thought Experiment', and YOU are the Test Subjects !!!!! (So are you Alive or Dead as per this whole Concept ???)


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*WARNING* - This MMORPG contains blood and gore, intense violence, mild sexual themes, strong language and use of alcohol and tobacco.


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*WARNING* - Fanbois May Find The Content of This Wiki Confusing and Distressingly Contradictory to Their Mindsets, Head Explosions May Result


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