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More interesting items/ideas for a Bioshock Rapture MMORPG

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Part 68

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Spectrum of Partial Success for Player's Quest/Missions :

Break the Players out of the fossilized concept of a static unitized Quest (where they expect to get the +3  Hat of Stultification, or somesuch - the same as 100000 players ahead of them, and can look up the solution  online or out of a guide book).

Goals to be broader, opportunities more varied/randomized (and possibly differentiating by Players own  goals AND tuned somewhat to their abilities).

Let THE PLAYER select from several possible goals (choice of paths to the Quest's goal) - their discovering  a strategy should be part of the richness of this game mechanism.  (I remember Far Cry and how the player  in many situations had many options in how they could approach achieving the goals they were give).

Breaking the overall 'Quest' into seperate parts which can be achieved in sequence (break points if their  alotted playing time is of limited duration).

Quests with escalating difficulties of results, where THE PLAYER may decide when they want to "break off  from it".

Is it a bad thing if the Player gets distracted by something interesting along the way to a Quest ??

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Name-dropping is Very Easy. 

BaSx was a bit excessive with that -- Making references in text/recording costs virtually nothing compared  to work creating terrain/major characters, etc.   Watch :

Audio Diary, Joe Blow  :  " Hey I was down at Neptunes Bounty the other day trying to buy fish for the  Bistro, and you wont believe the crowd of cops around that place now.  They're poking into every corner and  prying up floorboards with crowbars.  Ryans security honcho Sullivan marches in and out of Fontaine  Fisheries pretending he's Dick Tracy while there's almost nothing to be had at the Fish Market any more.  I  wish they would get this shit all done so's I could just go to Lotz & Sons and actually get the tuna we  need for our customers in Olympus Heights.  That Fontaine bastard had it coming, but why do the rest of us  now have to suffer ?".

It is SO easy to attach new content that way to the previous games, but alot harder to NOT to attach in the  wrong way and pollute the game's Canon (or just plain overdo it).  An important part of the Creation  Community's process is to keep that kind of thing under control, as every-other fanboi will want THEIR  story to be linked into the 'big names' and events from the original Solo games.  Indirect references and  information that fills in more of the culture/society/interconnections/events of Rapture hopefully would be  done by large numbers of these both as paper documents/letters, newspapers/media, and the Audio Diaries.

I could see a whole hypernet diagram of interrelations and references to existing Assets to help prevent  duplications and worse conflicting infomation.   Such a tool would help spot gaps in the sub-stories and be  used to post raw data waiting for fleshing out and conversion to in-game Assets.   Submissions would be  subject to the usual vetting and comments process.   'Form letter' creation wizards with many style  Templates would then assist in making the actual Assets (heh, and then various 'grungifications' which can  be applied).

Voice acting requires much added effort, so it may be allowable for Text type Audio Diaries to exist (Voice  Synthesis is still rather cruse/primitive as yet for this kind of thing - so far).

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Tenenbaum Mentioned using Fontaine's Smugglers  :

She probably would be importing technologies and research material from the Surface world, to assist in the  specialized genetics the ADAM project required (Fontaine would have arranged this fro his own reasons).    She may have done this for her 'Save the Little Sister' project before her 'disappearance', even while she  still worked for Fontaine - setting up for her new mission to save ALL the Little Sisters from the fate  which SHE largely made possible.  

How much she was able to do this after Fontaine became Atlas? Possibly there were other smugglers, but what  resources did she have to pay for it (Smugglers dont do it for free) and she had the rest of her mission to  dedicate what resources she had.

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Sinclair offering Delta advice on 'Eating Little Sisters for their ADAM" :

" Their brainz is the tastiest part of them, Sport.  Add some Cajun Pepper and that makes for some fine  eatin... "

Sinclair's philosophy maintains that he should see to his own survival over that of others, and I get the  impression that they (game writers) try to present that as 'bad' to the Player.

Yet in the game you (as Delta) kill hundreds of people (Splicers are still people if you dont want to split  hairs) supposedly to get to what YOU seek (Eleanor).   Are you given a choice?  You could make an excuse  that YOU are compelled to do this, so bear little guilt.  The game doesnt go very far if you refuse to kill  again and again, and YOU are NOT given many tools to get very far without being required to kill, which if  they (game developers) wished, they very well could have supplied -- to HAVE that choice available for the  Player.

Hypocrisy ?  Alot of hype about 'choice', but little to be had?  Denounce 'evil' characters, yet force the  Player into the very same evils ?  To proviode players that versatility is hard and costs alot of effort,  but remember this is SUPPOSED to be a game with 'moral choice' .....

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Seaslug Biting Man - Discovery :

But why does it bite - the Slug likely has a Venom meant to poison/disable prey/enemy.  But just like the  way real venoms and natural toxins are being used for specialized use in medicine today, many Venom  properties can prove very useful for various therapies and drug treatments.  The dose the man got on the  Neptune Bounty dock, who Tenenbaum noticed, was a small dose, which lead to the lucky occurance of his  healing, instead of being maimed/killed (which a smaller 'prey' organism likely would have gotten).

Note - when fish/other organisms are captured at great depth, and are brought into a Surface level  atmosphere, they almost always die (explode actually) because of the pressure of the gas within the fluids  of their bodies suddenly having the pressure relieved (like a shaken soda can being opened, or a boiler  explosion).  So how did a living Sea Slug get into the dock area at Neptunes Bounty in the first place ???
Another tale for the MMORPG.

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Game Creation Tools - Quick Edit features to Assist Asset Creation by Players:

The Editing tools would be integrated to allow assembling/viewing the Asset immediately, instead of having  to 'bake' a level (or whatever) to see the results.   Often creation includes 'tweaking' things to get them  to look right, with lots of small adjustments (in repeated cycles).  By shortening the modification cycle  (from seperate tools doing edit-change/bake/view, to better integration actually showing the object in its  game form virtually immediately) that process can be greatly sped up.   Sometimes a simplified  'placeholder' for objects is used to speed up the editing display and the users modification manipulations  (example is - to have shorter recompilation by not rendering unneccessary viewing details when placement is  the crucial detail).

This MMORPGs design changes the way the Game World is processed, with it all being composed of Building  Block Objects.  This allows faster streamed terrain as 'directives' (data) thru the Network to the  Client, and a local disk 'dictionary being maintained containing the bulk of the data.  Identities and  attributes are pulled from the Server to dynamically compose the scenery - 'On-the-fly',  instead of the  typical largely static 'levels' being pre-downloaded, in most games.   This allows massive world  changeability and persistant manipulations of the scenery/terrain to be affected by the Players, aloowing  the presentation of a more dynamic world environment.

These 'Building Blocks' are designed with common elements, which means most objects do NOT have to be  edited/created/built from scratch, and instead are modifications (mods), with much of the total work  already existing, pre-done.   Systematic Templates with inherited Attributes greatly decrease what  the Player has to edit (and leaves more of their effort free for creativity).

For composing groupings of Objects for a scene , Smart 'Snap In' attributes of those Objects help the user  make them fit when editing - Auto-fitting - allowing quick selective cycling of obvious/common positioning  options, and Auto-detection of Invalid/Conflicting positionings.  Again leaving more time to the user to  employ their creativity, with less tedious details trying their patience.

Sounds like magic?   Look at the way tools like Photoshop, Document Editors, the better Game level editors  have gone to see what improvements are possible with Game Creation Tools. Simply a much larger integrated  set of Tools and applications that such improvements could be applied to, across the board.

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Coffee Pills 'for those On-the-Go'   (Laxative pills for those who 'Want-to-Go' ??)   Sinclair  Pharmaceuticals sold them all.

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A Scene that Might have Been :

"Place it Against your Head" - ears full of yellow goop .. :

Delta with his helmet off, and the yellow pressurizing fluid leaking down his suit and onto the floor ,  hears a garbled "Place it against zzz... head"  

BANG... (Delta does exactly what he THOUGHT he heard commanded of him, quickly moves and presses the Lugar  against her head and shoots Sofia - who's face would be priceless in her suprise)

And Sofia Lamb's crazy murderous delusions cease to afflict Rapture from that point on.

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Progression of ADAM Disease :  People did not Turn Insane Immediately :

Different people would have had different tolerances to the ADAM's side-effects. They might have used them  differently - in combinations/frequency/amounts/quality level(bootlegged stuff could be real bad...).

Before the Civil War, fewer people likely used ADAM products, and less wrecklessly.

Consider - if ADAM caused problems almost immediately, the public would have called it Poison  and Ryan  would have had a major way to attack Fontaine as the purveyor of that 'Poison', and shut down his whole  business in the name of Public Health.  The more that negative effects were visible, that many fewer people  then would ever have tried it - remember it was being marketed/sold as if it was hairspray or any other  common consumer item.   Evidence that ADAM usage wasnt as widespread/endemic (allegedly used for serveral  years before the Civil War period started).

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Plasmid 'Slots'  - Justifying the Quick Change Plasmid System ? : Since we have the Plasmid switching/changing for our Super-Splicers (Jack, Delta, Sigma), which IS done on  the same appendage -- IS it a structural variability (Incinerate! one minute, ElectroBolt the next -- but  both structures in the body being present simultaneously)?  -OR-  Actual changes being made to shift all  the tissue involved around for each Plasmid? (in seconds... rather unlikely, and this is supposed to be  Sci-Fi not magic... But for the sake of gameplay they allowed the player to switch nearly instantly...)

The Gene Bank machines might do something of the second change type  (sucking the genetic pattern out of  your Plasmid/Tonic "slots", or you body, or setting triggers to disable the different Plasmids' function)  -OR- Alternately, removing/reverting the tissue structure a Plasmid uses (the first change type above).   That Gene Bank (despite it seeming to take moments to us) could be a complex machine, with injectible  chemicals/blood filtering, etc, etc... (external stuff and no mind-control 'will' involved) which took a  bit of time to accomplish the 'Gene' modifications.  In Real Rapture, there would be a Coin Slot for  performing this service.  But for a game mechanism where they didnt want to limit the Player, if they had  no money, a coin slot is missing.

I suppose adding a second tier to 'Plasmid' (and Tonic) operations - for the whole Plasmid/Tonic technology  system ---  there could be a SUPER (duper/deluxe/advanced) feature of the ADAM-type genetic modifications,  which facilitates YOU (the ADAM user) changing them when desired (essentially a lesser Gene Bank mechanism  being built into your body ...).  It would manipulating/activating/deactivating the Plasmid 'slots', which  itself would require some additional component integrated with the 'Plasmids' and 'Tonics'.  Activation via  'will' or just some physical trigger to make the changes happen when YOU decide....  Via some physiological  mechanism, which implements some new muscle/nerve path (added somewhere in your body), which you usually  would not trigger by you existing reflexes/bodily actions - just like firing.  (You dont want "Flame On!!!"  when you hiccup...)

This kind of thing is a Fancier, more complex systems of genetic modifications -- more expensive and  requires more ADAM.   Likley it was not commonly used by the population (in the game there are few  multi-plasmid Splicers/Bosses),  and it may have been found to have great risk.  Later with ADAM shortages  not that many Splicers could have too many Plasmids/Tonics.

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ADAM actually Stem Cells? -- Or something that makes Stem Cells form ? :

Was the SeaSlug venom (the bite on that guy whose hand was fixed)  something (some active component of the  venom) that changed some of The Guy's tissue INTO stem-cells so that his body could self-repair itself  (using the Guys own DNA) ?   The bite with raw ADAM-chemicals venom probably was less efficient (and  slower), AND it had used The Guy's own DNA as the pattern for the repairs.

Of course, that would be the starting point of the technology, where 'humanizing' the additional elements  were added to the mix to speed up the 'fixing' or changes.  Medical uses were probably what Tenenbaum had  though of on first discovering its affect.    Advances then allowed applying new genetic patterns to create  whole new DNA/RNA patterned structures in the User (the whole system of Plasmids and Tonics and later  interchaneable 'Slots').  Of course such changes eventually deteriorate, with the new patterns fighting the  persons original DNA and the subsequent bodily disruptions/cancers/mental unhingings, etc...

Its possible that in New Rapture, ADAM will be mandated to only be used for restorationa and healing -  where the pure DNA of an individual is used, so no conflicts (and their disasterous side-effects) will  result.    Of course there will be those who break this mandate (we can't have a BIOSHOCK game without at  least some possibility of genetic super-powers, can we ????)

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Vita-Chamber - Why Located All Over in Rapture ? :

The Vita-Chambers could have been primarily a general therapy (revitalization) treatment for everyone  (using some alternate technology than ADAM), and a For-Profit-Service system.  That would explain them  being all over.  Perhaps the Vita-Chamber 'treatments' also alleviated many of the ADAM-use side-effects, a  hope that Ryan may have had to eliminate them all and reverse what ADAM had done to his City's popluation.

No coin slot maybe meant it used a Membership System (perhaps with some central computer data system to  coordinate it 'per patient' - making used of previously acquired medical data for the 'patient').  The  genetic Security system might also be centralized.  That might have allowed one change at that central  point to set them all to repair Delta/Sigma, as Eleanor and Tenenbaum allegedly did (and as we used them in  the game).

The Vita-Chambers were still experimental for some features -- maybe with lesser abilities/therapies   already working (the machines WERE deployed...), but the 'Resurrection' feature may have been too new, and  that was the one that Ryan restricted (and maybe activated for himself, for a crap-shoot's chance to cheat  death at least once).

If they weren't "general use" (were for Ryan Only), then why have them out in the open subject to  tampering/destruction? Why have the fancy sign/styling?  Hide em in a secure closet, if they were exclusive  to Ryan's "select" few.   Many of the Seedy places you can find them in the games were places Ryan wouldn't  be found dead near.

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Creating the Creation Community : It would take a significant amount of organization to get the process in place (the process mentioned in  detail above in the wall-of-text) -- I never said it would be easy.  It would take some good organized  people in the Creation Community (both Players and company people who know what they are doing) to keep it  all on track and useable/working for the large numbers of Players needed to create the mass of content a  MMORPG requires.  I actually saw this kind of thing work in a small way years ago for the game   "Neverwinter Nights" with very little company support and quite feeble tools.

This new paradigm is needed to get the current state of Online Games past the 'Company-Only' bottleneck  that is giving us lamer and lamer product, as production costs increase (much of the MMORPG gaming has  moved backwards from what we had 15 years ago).

The whole Creation process is designed to 'vet' the submitted content, and bounce it back to the submitter  at the earliest moment, so as NOT to waste other people's time.  All the criteria for rejection would be  well-spelled-out to minimize effort on explanations - which would always be given, and would be required of  anyone who declared an Asset unfit).  There will be differences of opinion, but solid definitions/policies  can eliminate alot of arguments.

'Bugs' or 'issues' should be caught as SOON AS POSSIBLE before alot of time and effort is invested,  eliminating waste when whatever-is-created has to be significantly redone.

The Creation mechanism allows spreading the creation task out across a wide range of available skills, and  allows Players weak in one area to use what is produced by others with their-particular-expertise. This is  via the 'open source' style collaboration built into the system.  The Tools will have to be good/easy to  use, which is a whole costly achievement all by itself.  The system would allow for many partially  completed Assets to be accessed for 'finishing' by other Players. 

An example of this specialization is  'Arrangements' of existing Objects/Types of Objects into cohesive  groups (a Scene Asset), which would take more imagination than technical skill to create, but which are  endlessly used in the Game World.

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Sirens Alley's "Illegal" Plasmid Production Operation (Atlas's ???):

Atlas was doing such operations to power up his 'army', but why (for this one) so far away from his  positions in BS1, and he probably had better resources than shown to do it.

It is also in BS2, 7+ years after Fontaine/Atlas was dead, so very possibly the 'Lab' had nothing to do  with Fontaine/Atlas -- certainly at that later time.  Given the ways those Accu-Vox things were strewn  about, one found there could have 'walked' from anywhere in Rapture by then (maybe Splicers traded them  around as a form of entertainment...).   So the location was 'leftover', and only restarted when the new  batch of Little Sisters came.   The vats of slime (and those weve seen elsewhere) may have been making EVE  ?

Potentially, someone was tapping into the Little Sisters, who were still operating (probably something to  do with that Orphanage nearby...) to get their ADAM (and Sofia Lamb would have wanted to maintain a  monopoly on ADAM for herself, probably murder anyone she found collecting it).  

It really wasnt explained how many others legit and 'illegal' (bootleggers) were also in the ADAM business  even before Fontaines/Atlas's 'death'.  How could it be illegal in Rapture, if Fontaine could 'legally'  sell that poison ??   Counterfeiters of 'legal' brands, Fake or substandard(poisonous) ADAM productS   ??   There are limits to "Let the Buyer Beware" with an outraged group of 'customers' taking potentially violent  action, from which the swindlers might try to maintain a covert operation.

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ADAM Dreams (or Nightmares ?) :

- Amputee Dogs in wheelchair... (awwww, Ims so full of empathy)
- Giant Frog with tube up its butt... (stuff from the early 'funny smoke filled room' meetings???)
- Weird mutants with tentacles or crab claws... (animators nightmare)
- Audio Diaries as "squishy, organic things, with lips and ears" instead of tape recorders...
- Carrot-Top...  (Nooooooooooo)
- Little creepy living things inside the machines you have to Hack (bribe with ADAM to make it your  friend)
- A flying Big-Daddy-like pigeon thing, controlled by Zamfir's panflute...
- The idea of Sophia Lamb in nothing but a Pope hat...
- SeaSlug like things wandering around instead of Little Sisters (Oooh arent they CUTE!! Yes - Im going to  'Save' that..)
- Suchong playing hopscotch with 2 Little Sisters and a Bouncer...
- Fake Quantum Physics being used to sell  A Sinclair-brand Laxative...
- Sander Cohen in a bunny suit being chased by Elmer Fudd with a gun.
- 7 Samurai sitting around a table playing Poker (makes perfect sense them being there Now..)
:)

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The Richer in Detail the Game is, the more Players have "What the #$%^ Just Happened??" Moments :

- Not a bad thing as long as the Player isn't struck dead instantly by it.

- More things/items/effects/animations Players have never seen previously (new ones/variations being added  all the time is the intention of the 'Player Asset Creation Community").

- More odd things happening - something new constantly happening singly or interactions of entire scenes,  players learn to expect the unexpected and to 'handle' such.

- This NOT counting all kinds of realistic obscuration of various things (things looming out of the  dark...)

- Bad - If for lotsa neat effects (which creators put sweat into making) the Player was looking the other  way - may need some kind of cueing system to 'help' the Player not miss significant things   (Choreographed  Quests obviously, but how to do it for Sandbox situations ?)

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R. E. Lee Tobaccy Chaw  - NOW with EVE !! :

Tobacco Juice all over the place, as if the slime and puddles of toxic waste weren't bad enuf ...

Sounds more like something they would have in Columbia - back when they still had cocaine in it.

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Little Sisters not Quite so 'Cute' when you Hear them Shouting "Kill It!  Kill It!!"

Psychology of a Little Sister :

Everything is Magic ...  (they is around the age when reason with things like 'Causality' start developing  in most children.  Add to that, whatever delusional conditionings used to make them not care so much about  drinking rancid blood from a corpse.)

It might not have been quite so endearing if the only viable ADAM 'Hosts' had been 75+ year old men or  women.

Are Little Sisters addicted to ADAM  - do they get an ADAM 'rush' from their vampire-like harvesting  (are  they conditioned into this ??   OR it is a reinforcement feedback within their conditioning ?)   Seeing  them with a grin on their faces after slurping down an "Angel's" blood is a bit creepy.

Do they hear a constant tiny voice in their heads "Slinky Twinkey wants Drinky Drinky"

Psycho-babble .. etc,etc, etc...  Rote learned little sayings/recitations  ("All good girls gather")

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Yes, Lets Have some of what I Call  'Jump-Scares' in the MMORPG :

Tricky part will be you (the Player) may no longer be alone (your NPC 'Team' can be there with you). It  doesnt work if they ruin the 'scare' effect most of the time.

You can always have the pop-out-of-hole right-in-front-of-Player tactic (add the atmospheric effects for  'jump out of fog' and the 'blind corners').

True Dark conditions (no cheating turning the brightness up...)  for things to loom suddenly out of  darkness. 

They dont even have to be things that attack, just a sudden "thing there" - Cute little vignettes -- "Oh  look, Ive never seen someones head twisted around like that !!"

Theres various other 'effects' - Sudden bright flash of light (and other lighting tricks), Clouds of smoke,  reflections, Strange noises in distance or from behind things...   Things suddenly crashing to the ground  (with good kinetic debris effects), etc...

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Why Weren't All of Sofia Lambs "Businesses" Seized like Fontaine's ? :

Seized BY THE CITY like Fontaine's business assets??  ? Seized and sold off to Rapture Citizens to be run  (or shut down if they were only a front for one of Fontaine's criminal activities) ?  Thats often done to   recoup a City's incurred expenses.  Likely the procedes would have also gone to Fontaine's victims (or the  businesses given back to those he strong-armed/extorted them from - if he left them alive).

For Sofia Lamb, perhaps she only owned part of the establishments we saw (rich people funded much of it -  museums and public art galleries don't really make money, so just maintaining the Buildings would have  meant alot of expenses).  We never did see her 'Clinic' or wherever she practiced her  'psychiatry'/brainwashing.  One wonders how many of those 'rich' people would have funded Sofia if they had  known the extent of her plans.

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BaSx Madness (or lack of caring ?) :

It became one of those cases of the game writers having too many things being shoe-horned into too little  time (much like Booker/Comstock's rediculously short 3 year rise to Prophethood and to create Columbia).    In Infinite BS's case its with some quite unfortunate selections of real 'history book' events to tie the  stories fiction in between, and significant ignorance of how finance, politics, and government funding  worked in that era.  In BaSx (DLC) there is a whole flotilla of Rapture events stuffed into the already  packed short timespan defined by the previous games around the time of the Kashmir Incident.

If the "Fontaine Department Store" building complex was seized some short time after Fontaine's "death", it  was likely to be searched (like Neptunes Bounty was), evidence impounded, criminal minions apprehended,  closed up while the Council decided what to do --  locked up tight -- IF it was actually 'shutdown'.  So in  all cases no customers should be there  - maybe the dead customers were leftover from a gunfight with  Fontaine's minions still resisting the seizure, but this isnt Civil War Rapture yet, so bodies would not  remain - particularly not those of customers).   If this ' prison'preparation wasnt done, then why the long  delay of putting the crimos into their 'prison' ?

Having Elizabeth 'wake up two weeks later' after a shot of 'Truth Serum' is an obvious patch to adjust the  event times to the various pieces of this hacked plot sequence.  Two weeks equals dying of dehydration,  unless you think Atlas maintained an Intensive Care Ward in Fontaine's ????  Anything that Knocks you out  for Two weeks will do major damage one way or another.  Burning with cigarettes (more typical thug method)  just isnt PC I guess.

Fink takes technology from Rapture, and Suchong sees this and tries to acquire knowledge back to solve his  'bonding' project.  All in a few weeks, and then he is soon offed by a pissed off Big Daddy.  I dont know  what game writers know about developing working technology, but if they assume things happen that fast,  then they dont know much.  This is besides the point that "Protectors" arent needed yet in Rapture.

Simple equation:
No Civil War, Then no piles of bodies or ADAM shortage. 
No piles of bodys unclaimed in the streets, Then no Gatherers. 
No Gatherers, Then No Protectors needed.
No Protectors needed, Then no projects to develop them (yet).

The whole Pair Bonding/Protection Bonding issue just infused a bigger mess than the canon conflicts between  BS1 and BS2.  Twisting around the existing timeframe constraints was just strange, when it was allegedly  inserted to 'fix' the original problem?


More BaS (DLC) Madness (inattention to existing Canon) :

Using Fontaine's as a prison - not the best structure for that purpose (and prisons are usually manned and  rigorously controlled).  Again, it would absolutely get a thorough searching IF it was going to become a  prison.  All the weapon stuff in plain sight (particularly ADAM related) - no excuse whatsoever to be  there.  Additional prisoners brought in - all searched/restrained - letting them have free run of the place  is pretty weak - stupidity forced by the plot.   Whenever food had stopped being brought in (so Atlas can  dole it out to get 'support'), it must've been very recent - it doesnt take too long to starve to death (if  the supply was still in progress, then why no guards? Why hungry splicers? )...   The illogic goes on and  on.

Sunk to 'dispose' of Fontaine's thugs ??  Real sinking ??? ... the Utilities get severed - it becomes a  cold dark watery tomb - no power/light, no air, no heat, no transport  (so the whole "sinking" thing really  makes no sense with what is shown - just "sounded good" to the writers...).   UIf Ryan wanted to get rid of  these criminals, why not just flood the place and be done with it?   Sink it into the Abyss 'never to be  seen again' ...  Though that is a waste of a perfectly good building.  Obviously he isnt doing that.

Hints that the 'Atlas' stuff was happening before Fontaines 'death' ??  It might makes sense with Fontaine  preparing his Atlas position, though McDonagh comments 'nobody heard of Atlas before Kashmir', but thats  non-conclusive (as just about ALL the Audio Diaries are - many just vague statements and opinions).  For  how long could Fontaine (with a new face) go to proselytize to poor people in his Poor Houses and avoid  being Fontaine 'the boss' to his criminal minions before the Shootout Event ?   He cant chance the truth  about his faked death getting out.

Why should any of the thugs in Fontaines follow him ?  They dont know he's Fontaine, and even if they did  he doesnt have the upper hand any more.  Half-crazed Splicers - within a few days someone would say "Who  the hell Are YOU to tell me what to do ?",  and then they would kill him (Thugs will be Thugs, and Too many  Rats in Too small a cage kill each other)..

The Little Sister and Big Daddy aspect doesnt fit overly well, since this "sinking" happened (however long)  before Kashmir.  I dont recall Eleanor/Delta factually being declared the 'first' pairing.  In any case,  the whole Protector (to protect menaced Gatherers) existance also is far too early since the Civil War had  not started yet (thats the BS2 conflict).  There were no piles of bodies left abandoned in the streets at  that point to have their ADAM 'gathered' by specially trained Little Sisters.   "Riots" before Kashmir we  (pre DLC) see/hear no sign of anything significant - the "Rapture's Troubles Are Over Party" conflicts with  that strongly.   Newspapers would be screaming stories about any massacres - they werent.

Cohen knowing where Sally is (??) THATS a whole 'nuther set of weirdness being involved (why should Cohen  know the details of an operational "Gatherer" Little Sister (and which one is which - that particular one  being at that particular place  - AND WHY EVEN INSIDE 'SUNK' FONTAINES ???????).   If he had some nefarious  business dealing with kidnapping children, thats one thing, but then him tracking what happened to them  after they were processed to be Gatherers ??  Why should he know that ? and Where they were currently  assigned ?    So its all rather CONTRIVED for some "neat" scenes/plot sequence they thought up and strung  together.

Atlas supposedly was rabble rousing in the interim and was caught and THEN was put into the prison?  For  Causing Riots, destruction, murders?   Wouldn't his own secure jail cell in Persephone make alot of sense?
No lets let him loose in an unsupervised prison full of weapons and Plasmids - thats MUCH better...

Suchong the Universal Genius. Besides being scatalogical, is likewise all compressed into too short a time  even to do one project, let alone many.  Suddenly he is a quantum physicist and experimental scientist and  builds his own Lutece device in a matter of weeks (along with everything else - BD bonding, Drinkable  Plasmids, Tears, Messing with Fink, etc...)  His working on brilliant advanced genetic manipulation wasnt  enough.

Thugs threatening and doing 'Lobotomies' (to tie in to Infinite BS Elizabeth's past) -- GIMME A BREAK.

Fontaine waiting years to have the 'Ace in the Hole' (WYK) in his own hands ???  Makes him stupider than  they tried to portray Ryan previously.

The whole Fink looking into Rapture, developing stuff (by sight alone it seems) which he neither has the  tools/materials/working knowledge for - and for dozens of things he THEN procedes to turn into  consumer-grade products.  Suchong then does the reverse.  And that SONGBIRD IS A CLONED BIG DADDY !!!!    Gad.  We might as well have seen Ryan discover the Lutece Particle in Fontaine's, and use that technology  to take Rapture into Orbit.

Ive said the DLC story seems to have been thrown together on the back of a Denny's Napkin.  It seriously  seems more and more to have been the case.  Just a messy knot of tied together story aspects of the  previous games.   DLC usually ARE secondary priorities with limited time/budget (they had to 'make good'  for those 'Season Passes' they sold), but still no excuse - creating things with just a little more thought  could have made BaSx less rediculous and match the existing Canon better.

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Drink *CalciO* And Achieve Greatness !!!


RyanDollar

Money makes Rapture go round...

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WARNING - YES, This whole Wiki is a 'Thought Experiment', and YOU are the Test Subjects !!!!! (So are you Alive or Dead as per this whole Concept ???)


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*WARNING* - This MMORPG contains blood and gore, intense violence, mild sexual themes, strong language and use of alcohol and tobacco.


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*WARNING* - Fanbois May Find The Content of This Wiki Confusing and Distressingly Contradictory to Their Mindsets, Head Explosions May Result


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