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More interesting items/ideas for a Bioshock Rapture MMORPG

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Part 100

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Food For Rapture :

As long as the Power Holds Out - even if the Fisheries stopped operating, Farming could provide all the needed food. Actually if the power fails, there goes the heat and air anyway...

It is why a fundamental factor in the formation of New Rapture was Ryan's Loyalists in Hephaestus joining. They had leverage across Rapture which would be important in rebuilding.

Another was the Fishermen at Neptunes Bounty joining - much better having the 'Fish' with the 'Chips' (potatoes).

Various people non-Splicers and more stable Splicers grew/caught their own food (else how did they survive 10 years after food stopped being canned ?)

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Fink the Polyglot Genius (NOT !) AND Miracle Worker (RIIIIIGHT...) :

Edison knew exactly what he needed to make a working lightbulb (and information about the work of others had been published for years). It took Edison and 50+ engineers/technicians a year to develop a viable working Lightbulb version (and much more work after that to make it a consumer product). That is all with the lightbulb really being a quite simple mechanism - just one simple component.

SO Fink (and Suchong similarly in BaS ?) is supposed to develop all these incredible things for Columbia (we are told it is so) with a limited staff of primitive expertise available in Columbia, with little understanding of the principles involved, and many of the materials not even existing yet in the World. Fundamental design is ascertained from mere glimpses through Tears... And those ideas magically become consumer products (the production process itself (in the Real World) often requiring even MORE difficult and very numerous technologies).

Lets mention - Many complex technical mechanisms would have had to be BUILT INTO COLUMBIA FROM THE START -- which kindof builds that rediculously tight/short timeline starting around 1893 (even if the Luteces technically did ALOT of that in such a rediculously short time - so NOW THEY are universal geniuses too, and magically pull completed technological/production miracles out of their asses at 'the drop of a hat').

Having workmen, foreign/industrial spies, and fair officials/investors/visitors see all these strange things while Columbia is built -- THAT is another aspect not even touched (even more brilliant scientists and engineers would probably have learned enough (the same magic way) for Columbia to face more powerful rivals and weapons in its 'floaty' future environment). (Columbia would NOT so much be 'Ruling the Skies' as 'Cowering in Fear' from the World))

Game writers can be so ignorant of reality, OR so careless when a game is supposed to (is hyped ENDLESSLY to) be based on "reality" about socially relevant issues so much. Racism in Oz, yada yada. Oh yes - "its a gaaaaaaame" - well the companies hype and mouthpieces made it sound more than that, and apparently thats ALL it was -- HYPE. Very disappointing, and an insult to the name 'Bioshock'.

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An Additional ADAM Product :

"Lighthouse" Plasmid - 'Bring a little light to the darkness' (advertising jingle...) - hand palm flashlight ?

"Never can find a flashlight when you need it ?? Batteries always dead ?? No Longer with Ryan Labs new 'Lighthouse'."

"Threatened by Rowdies ?? Tell them to not come too close or be wrecked on the rocks..." "A Brighter-than-the-Sun blast in their faces - blind them and just walk away!!!"

Bioluminescence was a quite possible mechanism (extremely bright flashing or epilepsy triggering strobing as a defensive measure ...)

Later, Splicers signal to each other through coded flashes ... (mini-light on fingertip ?)

Eerie glowing hands sometimes being seen on some corpses... (Hmmm, some Splicer using such a 'hand' as their 'nightlite' ... convenient when matches/candles were scarce and a working Zippo lighter wasn't to be had for all the ADAM in Rapture.)

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Go Ahead, Drink It ... :

Jeremiah Fink never quite figured out how to extract ADAM from corpses, but it was found it could be re-absorbed from urine. [pix] The Luteces probably had a good laugh over this one.


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Pinball Machines in Rapture :

In 1942, when New York Mayor Fiorello LaGuardia sent his gendarmes to seize the city's pinball machines. New York did not relegalize pinball until 1976.

So in response to this remembered government tyranny, several businessmen in Rapture took the opportunity to express their creativity and freedom by creating all manner of pinball games with and without gambling features and various other gimmicks.

Lots of opportunities for mini games (I saw pinball computer games more than 20 years ago, so such should run on a handheld easily). Creation Tools for pinball game would be available to Players wanting to try their hand at creating such Assets. There would be all the usual pinball machine features along with ability to insert artworks/sound-effects into the games.

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To The Surface and Back - A Smugglers Tale :

Fontaine could have smuggled people out of Rapture without too much trouble considered the number of trips his subs made and amount of goods he was obtaining (and the bulk goods had to be obtained from Surface locations).

Rich people could pay him sufficiently with assets in Rapture, and maybe use some on the Surface they still possessed (communications to arrange this would be easy to get to Surface contacts). Perhaps he took their money and they just disappeared (he killed them) -- IF his larger plans might have been endangered by people getting out and spreading knowledge about Rapture's existence.

External (Surface) resources might also have assisted Fontaine's smuggling, as something had to be used to purchase the goods smuggled in. Ships to transport the cargos part (most?) of the way...

Rapture's Technology might have been something Fontaine sold on the Surface.

Fontaine obviously smuggled Jack out (full grown by then ?), and stashed him somewhere until it was time to bring him back (that demonstrates some Surface operation existing). The 'Ace in the Hole' plot was arranged long before the Neptune's Bounty shootout, and the plane hijacking was a rather risky method of bringing Jack back to Rapture. A boat or even one of the smuggling subs might have been originally planned, but perhaps Atlas's resources were severely dwindled by Ryan's actions. Of course, hijacking a plane, flying it to specific coordinates(somehow having the required training to do so), crashlanding precisely without killing oneself (and no one else conveniently surviving) is a bit of a stretch. Alternate ways might've been done more believably, with the same result (except for the 'scene', but then some other 'scene' probably could have been contrived just as well).

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Interesting issue : Were there other survivors of the crash, and where are they. OR what did Jack do to them. Not quite so nice to have Jack been even more of a cold-blooded killer, BEFORE we became him ...

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Sinclair Smeared ? :

Sinclair didn't believe in the Great Chain and did things largely for himself. Was that why Ryan disliked him ? But isn't what Sinclair did exactly what the Great Chain entails - where his achievements for his own benefit pull others forward as a byproduct (not being a direct motivation or some kind of altruism). Fontaine was an out and out crook, yet the game shows (Audio Diaries) Ryan actually being impressed by Fontaine's actions (that may have been before Ryan knew that Fontaine was the city's biggest smuggler, or before many of Fontaine's thuggish business practices were realized). But Sinclair, who Ryan uses repeatedly for more than a little of his dirty work, is somehow looked down upon (or so the selection of Audio Diaries appears to indicate).

Was this all some effort in the BS2 game to misleadingly smear your 'ally'/mentor Sinclair ... instilling some distrust, that after in BS1 they (the game writers) MADE Atlas so 'nice' to easily manipulate and lead you around like a dog on a leash. That game was designed to lay the empathy on thick to push you along their plot line.

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Fabrication Via Bio-Technology :

A great deal of progress was made before the City fell, and even if the Player cannot (easily) discover/develop any new such technologies, there are many still laying out in the ruins, which might be found and used.

Alot of specialized Genetic Engineering Tools are required (often creating the tools is most of the Solution). Advancing 'The Cure' requires finding these things for the Tenenbaum Institute ( a name that some people call the place you got 'Cured' from being a Splicer).

Biochemical components, reagents, mediums, etc ... are themselves required pre-products (and many of them are produced using genetic biochemistry.) Basic raw materials are other Biological materials which themselves have to be produced (like fabrication of parts) and require high standards of quality/refinement. (So expect to see mad-scientist-type chemistry setups around - pretty colored liquids bubbling and bunsen burners boiling fumes, etc..)

Some Gene patterns can be copied/cloned/cultured, but not modified (which would require substantial understandings and detailed knowledge of genetic patterns). Many such 'plasmid' patterns (used for Tonics and Plasmids) were borrowed/isolated from natural genetic material (and not created).

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ADD TO AUDIO DIARY SECTION

Audio Diary - Bathysphere Keys :

Sullivan: "We're putting all the bathyspheres in lockdown until further notice. Ryan had us install some kinda genetic device into the things so only Ryan and his inner circle will be able to use 'em without dispensation. But the boys tell me the keys are pretty unreliable. Sisters, cousins-anybody in the ballpark, genetically, will be able to come and go as they see fit."

SO how exactly was this figured out ? What other relative of Ryan's was this tested with (or how many people in Rapture are likely to even have genetic relatives present to test this ?). Aren't they ('the boys') afraid that Ryan will find out how loose the 'keys' (and important security) are, and thus certain people will find themselves blackballed from Ryan Industries employment or working the midnight drunk tank shift ?

Kinda convenient to the plot too. Atlas in BS1 seems to get around just fine with this 'Lockdown' in place (or is the whole system already hacked ?). Also WHEN did this lockdown take place (and the placement of all the security devices) so that 4+ years previously Fontaine would NEED to come up with this complex Jack WYK scheme -- allegedly to 'get past security' (that is largely the reason, isn't it ?) The Plan : Confusing Ryan enough with a visitor to let Fontaine's pawn get close enough to kill him, THAT seems an even greater stretch (and WAY TOO intricate a plan -- Google "contrived" ...).

And maybe "some kinda genetic device" could be more just a cover story to make it sound harder/fancier than if it was called an Electronic Cypher Lock (ECL) - just a fancy version of the mechanical number locks we saw repeatedly in-game.

Simple explanation : The System is all hacked -- as per (""Sure, the boys in Ryan's lab can make it hack-proof. But that don't mean we ain't gonna hack it." - Pablo Navarro). Sullivan's men also had to get around, so there already would be weak points in the 'lock' system, any which way it worked.

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Stooge Splicer :

Slapstick Plasmid - "Nyuk Nyuk Nyuk!"

Bone reinforcement/clonking head hollow gap, and blood flow restricting Tonics to counter 'funny' violence ...

Stooge Splicers are particularly dangerous because they go around in Threes and thus you have no covered flanks.

Powers to confuse their enemies by seemingly self-destructive behavior.

Pie Throwing Plasmid (don't really want to think what bioplasm these 'pies' are created from).

They always seem to survive and pop up somewhere else - no matter what happens.

The Alternate Curly and Shemp Stooge offer variety of interactions and tactics.

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INFINITELY More Logical Columbia :

Somehow the idea of Columbia could be used in the MMORPG (at least as an amusing Player Creation). Columbia was originally to be a level (city section) in Bioshock that was owned by an American Scientist - Professor Booker Dewitt (and his two dogs Robert and Rosalind) who all had gone quite crazy from over-indulging in ADAM brain boosting (Booker would talk to the dogs and THEY would talk back !!!). He imagined this Great Floating City, and had created designs and models of his "the City in the Clouds". He was killed by Ryan's Security men when he attempted to tear out with explosives a section of the city, with which he was planning to do his 'levitation' experiment.

Of course he rants about Quantum this and Entanglement that, and 'Particles' and other scientific rubbish (in a conversation Suchong had called Booker a F#$%^ng Idiot, and when Booker wouldn't leave Suchong sent some mini-mutant after him, with an order "Would You Kindly Snap that F#$%^ng Idiot's Neck!!"

In this level, the Player plays as a Spider Splicer (handy for all that 3D movement and jumping about in Columbia's airy setting). Some Player Asset Creators might create an 'Elizabeth' sidekick (Spider Splicer in that dress...) with new-and-improved AI scripting to do even more 'clever' antics (Here Catch Spidey, "DEAD CAT" !!!). This level was obviously scrapped along with Bioshock 3. The 'Columbia' level likely would have been left out anyway, for being too similar to Fort Frolic and its crazy plaster-loving boss Sander Cohen.

This scenario would have been presented in-game as being in Dewitt's ADAM-crazed dreamworld vision. The early trailers for Infinite BS recycles a few scenes showing Columbia's opening out of an undersea scene at Rapture - unfortunately its all unreachable until the MMORPG resuscitates its idea once again.

Any Assets created for a Player-remade Columbia could be used/mutated for this dream sequence. Likewise strange shifting realities can happen where the scenery suddenly varies between 1893 style Columbia (Neo-Classic styles and Disneyland Mainstreet) and Art Deco Rapture (and maybe throw in some Star Trekish futuristic and various other themes someone is in interested in). No doubt all kinds of bizarre scenes can be made to glimpse through the many 'Tears'.

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Comstock, You'd Better Hide Yo Ass :

Naval Guns (ie- 12 inch cannon on Dreadnoughts) of Columbia's time could fire to altitudes in excess of 25000 feet (altitude well above the height where Columbia's population would die of Hypoxemia within 15 minutes). Such guns fired 850 lb shells containing high explosives, which could blow apart whole segments of Columbia. Trying to cross the Rocky Mountains (as the 'schedule' map shows) would bring Comstock into range of much smaller artillery guns (guns placed at 12000 foot level in the mountains).

The US wouldn't stand by idly, and would take back the floating city, or destroy it in the attempt, and would be fully capable of doing it.

Perhaps that's what the Rapture Booker was REALLY running from, in whichever dimension he came from.

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So you think then that all Fink has to do is keep opening Tears and stealing ideas (most of which he couldn't use actually, let alone understand, but for the sake of argument lets allow...) and find shit to overcome anything the USA or rest of the World can throw at him ?? Except which Tear will he eventually open that will bring something horrendous to Columbia which will quickly spell its doom ? Plague from a time slipped 14th century Earth ? A Tear to the interior of the Sun (million degree plasma spewing which will incinerate all of Columbia in a few seconds...)? Some pissed-off killer robots? Sinclair and his army of Big Daddies with laser canon ? Rap Music ? Daleks ? ASo many of the alternate Columbia's ended this way (so it is just dumb luck(?) 2^39th power probability of Luteces lil Coin game odds that THIS Columbia is still around ... UP TIL THEN.

Columbia the Flying Charnal House might've been a much better plot.

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Mount Ryan Express :

Atlantic Express train that traverses the tracks to other areas outside the main city. One goes East, another goes West and South branches (Distances from City Limits are 5 and 12 miles). Nice murky scenic trip (and signs), and you get to see (and do) various activities outside of Rapture. In the Chaos times the people living out there kept their part of the system working, so you might see some rather unconventional repairs and conveyances (ie- some people lived out of the AE traincars). New Rapture is making repairs to the system slowly and with the assistance of the Players.

The Usual Flashback potential which can make use of the various 'train' cliches.

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Infinite Coulda Been a Contender :

Have a few more 'edgy' disclosures about Columbia (more era-real(istic) thingees )

Mass Sterilization of the lesser races and underclasses - since there are always more where those came from (and they were obviously all kidnapped to be serfs, as they were otherwise unwanted in the "New Eden"). Small children do no work and only absorb resources.

A proper Police State with informers and executions of the troublemakers to maintain an adaquate level of fear amongst the Untermenchen. (Rebellion would be amongst the 'white' intelligencia, instead of some serfs who would be squashed like bugs).

Fink stealing technologies and apparatus, rather than illogically making them (impossibly) himself, gets access to robotic servitors that would spell the extermination of the problematic serfs (precipitating Columbia's destabilization).

With the caricature of an economy and that strangely imagined 'manufacturing' (lack of sources of all raw materials, etc...) then the reality was that all the stuff was being stolen through Tears.

Maybe the people in Columbia are all under the affect of some hallucinogenic drugs (an Ergot extract) to assist in their suspension of logic. And it would be interesting to see Booker falling under its sway (first seeing what a ratbag place it really was and then it getting all fluffy cloudlike and shiney...)

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Missed Minervas Moment :

Might have been creepy in Minervas Den to have some of the Mechanical Little Sisters walking around and attempting to retrieve ADAM from various inhabitants (and machines and each other -- they hadn't exactly been perfected yet, and the circuits of some of them perhaps have gotten a bit unstable.) Having them sneak up on you might've been interesting.

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The Big Lie (BS1) :

Just about everything Atlas/Fontaine told you in the game was a lie, yet your understanding of the game's story is mostly shaped by his weasel words. He says Ryan is at fault, when just about everything he claims (and you see) is Fontaine's own doing.

You might have to also realize that YOU (Jack) are something programmed by Fontaine to believe everything he says (so much for "moral choice"), and anything you see is warped by that programming. Jack is 4 years old with only as much 'Understanding' as could be stuffed into his head in that time - with conclusions pre-arranged and tailored to the mission.

Think about this - Jack is the only survivor of that planecrash. He is a mass murderer apparently unaware (from your eyes it is of course hidden) of the people he killed as the game just starts - how many did he kill in cold blood even before the crash, through his seizing control and crashing the plane ?

Funny thing is : What life does Jack have when he leaves in the 'good' ending, as he is really an empty vessel. Is he damaged by what he has gone through, or an already irrepairable 4-year old mutant ? It may be quite fortunate he dies of accelerated old age (AND who says the 'saved' Little Sisters implied to be around him on his deathbed are actually not themselves terribly warped/damaged creatures as well ?) Is he in an insane asylum, if he continues his murderous ways after he leaves Rapture ?

Realizing these things kinda changes the story - don't it ? Too bad the game writers missed all this potential and went for the simpleton endings.

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Bioshock MMORPG - A Plausible Ecosystem For Rapture :

Lots of beasties to create and animate and make behave by the Player Asset Creators, and lots of plantlife and other assorted environmental detail (including more of that pretty glowey sea-life stuff).

Logical food chain with lower life forms feeding upwards (top which includes Splicers and New Rapturites)

Background for the Player interactions (spectrum of details glossed over in the Solo games)

Source of Tasks relevant to survival and rebuilding of Rapture.

Lots of different activities, many with their own interesting challenges (it CAN be arranged...).

Lots of dangerous living things to hunt and kill (since Splicers are now 'to be saved' gotta have some things to satisfy players bloodlust and itchy trigger fingers -- but beware, these might not be the stooge pushovers most Splicers were).

Unfortunately sealife likes getting into intake vents and like lights, and can require consistent removal to keep certain systems operating (probably what the Big Daddy 'Drill' actually was for...).

Vermin Control - good City Sanitation requires disease carrying vermin to be kept under control.

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Monty Python-esque visit to Rapture :

  • The "Killer" Barnacle
  • Search for the Holy Tram (and Father Wales' portable goodie stash)
  • Knights of the Fishbowl Diner (Paupers Drop isn't what it used to be ...)
  • Holy Handgrenade of Anchovy (You must count to five (three) ...)
  • "HE must be Andrew Ryan, because he doesn't have shit all over him" ...
  • Sofia Lamb and the Giant Badger (Eleanor made he escape much earlier...)
  • Sofia Lambs 'Comfy Operating Table' (inherited from Suchong ... Nice Red Blood!!! )
  • "Bring out your Dead !!!" (But he's not quite dead !!)
  • The Bridge of Eternal Bunny (Sander Cohen's strange departure into Engineering/Architecture)
  • "We are the Splicers who say 'No'" (Most of Rapture's answer to Lamb and her cockamamie philosophy).
  • Guys wearing hankerchiefs on their heads - things drip in Rapture...
  • Giant foot crushing a Big Daddy (with appropriate fake fart sound effect).

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Delta - What is Truth ? :

It is US playing the part and perception being fed to us, as WE might have taken it in the ACTUAL circumstances (although the game writers may count on your modern and ignorant thought patterns in their manipulations). So it was with Jack, Delta, Sigma and even every version of Elizabeth and Booker. Would/Should you play the character to reflect who the character is ?

IF You as Delta (playing as moral 'good') take too long advancing through the game (being so nice to all those poor unfortunate Splicers and Little Sisters... avoiding violence, maybe not even stealing stuff that isn't yours...) when YOU were all but programmed with "MUST SAVE ELEANOR !!!" -- and then you start hearing things like : "Mother is now sticking electrodes into my skull .... HELLLLLP me Daddyyyy!!!!"

Of course taking that directive (largely programmed into you by Eleanor) can turn you into a psychotic killer - taking all possible resources, not leaving any enemies behind to risk THE MISSION (like Grace Holloway being a liability - there's no question of leaving HER alive to stab you in the back and prevent you from saving Eleanor -- Metal Daddy got no Soul...)

This approach to the game can justify many of the things we saw in the game NOT actually being true or complete. Rather them being (warped/adjusted) interpretations from THAT character's mentality/mental state/conditioning. We certainly WERE manipulated with all the vague/biased/incomplete/illogical information, while being led along through the plots.

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Ears of the Devil ("The Devil in The Watery City" ?) :

Flashback in stark terror themey-goodness --- You see some of Sander Cohen's signature bunny ears. After he got started in his mass murders, they became a symbol of great fear and terror in parts of Rapture. We know (in BaS) that Cohen somehow had something to do with the orphanages, so the linkage there is strong that the Flashback witness could have been any Little Sister potentially, or even just some other child who witnessed the very disturbing events in Rapture.

The smell of wet plaster was often capable of causing hardened Splicers to soil themselves in fear.

Part of his 'art' was talking so calmly while his heinous performances played out - particularly with a compelled audience in attendance. The horror of the living victim as the plaster closed over their eyes and mouth felt to the audience as if it were them.

Threat of some Trans-orbital Lobotomy ???? I raise you : Sander Cohen with a bucket of plaster.

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We Coulda had Rapture on the Moon or as a Space Station :

Compared to the Deep Sea Hard Suits, space suits are flimsy - they only have to deal with 14 lb/sq inch and thats in tension instead of compressive force.

50s style V2 rocketry and those era sci-fi structures and activities - not hard at all to simply copy that existing terrain/prop material (like was previously done for Rapture and Columbia).

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You Think Rapture's Transit was Bad ... :

(Weirdassed Trolleys that go only 300 feet, rediculously scheduled Bathyspheres, Bicycles but with all those steps everywhere...)

In Columbia you have circulating floating buildings that only come around a few times a day, and step lively or you'll get you feet crushed by the docking plates, or fall over its unprotected edge. Oh, you could still take a barge or a gondola thingee ?? Why not JUST use those ALL the time then, and avoid the rediculous wait, and alot of floaty air and motion sickness (and how exactly did the utilities work (connect to) on those independently floating blocks anyway ? What kept them from crashing into each other, or the Vox hijacking one and menacing the city with it ?) Oh, yeah, it looked 'neat' and was a 'wonderous' concept, but then so do alot of bizarre dreams of insane people. Fantasy in, fantasy out.

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Bioshock Concept Art had what looked like a DDT Flit spray gun :

Which could be ressurrected for 'gaseous' application of various substances.

Consider annoying insects and such which might be found in many parts of Rapture

Or for Agricultural use (they had DDT...) Flybot Crop Dusting (or Smoke screen) or Spraying to keep those damned flies under control.

SO Chemistry would be part of the MMORPG's Fabrication mechanisms, with all the wonderful bubbling chemistry lab equipment...

Perfume for all those corpses that nobody seems to want to remove ? Pheromone spraygun ?

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"Sell Your Gravy To The Circus of Values" ... ??? :

Uh, last I looked, you only BUY from these machines, and you don't spend *ADAM* which might likely have been referred to as 'Gravy' (good idea for MMORPG to use that as a slang term). It doesn't then really even work as a euphemism for THESE machines. Perhaps at one time in the game's design all the Currency was to be ADAM ? (Weapon vs Plasmid/Tonic dichotomy was needed for players 'leveling', resulting in two currencies used in-game)

Maybe if it was a smart 'Pawnshop Machine' - Could be named with some adequate 'P' starting name -- "Poirot's Portable Pawnshop" ... ? Maybe like those absurd machines in Infinite BS that magically take Bullion and Jewelry in place of CASH (and thousands of dollars in coins too for those absurdly priced gimmicky Player upgrades.)

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Murder Children to Get Goodies ... Thats a Choice ? :

Even after they softened the LS killing - basically hid the grisly detail of what's happening (green fog/mist and fadeout), and rationalized the act ("they are no longer human", "its like taking them off life-support"...), it still doesn't change what you are doing to a child in the game.

Makes me wonder what kind of culture there was at the game production company that they would make use of such things in their game. Previously (earlier design), the 'Gatherers' had been some kind of alien blob monster - Players could have little compunction about taking the killing option. The designers didn't think it would generate enough 'save' empathy (and the games theme shaped up to copy (easier) from human 'nostalgia' life instead of the (repetitive) alien creature motif from System Shock). They substituting 'cute' children 'Gatherers' when they humanized the games NPCs. Its a given some players would take the kill option no matter how much attempted empathy was laid on. In the revised game design, they now had to hide the dirty work, allowing Players to go for the inhuman 'choice' more palatably, when the targets were children.

In BS1, an "out" was given through the reward system, where Players got almost as much ADAM/stuff for NOT killing the Gatherers (so to not hamstring the game-success-important Plasmid/Tonic combat features). That offset the strong temptation for the majority of Player's to blithely (automatically) perform well-rewarded evil acts. Unfortunately, Good/Bad Right/Wrong ... didn't really matter because you NOW got the goodies either way. A Penalty (no payoff) for doing good was eliminated - and thus also any real 'moralness' to the "choice". (Real Moral Choices in the Real World have Costs - this had NONE). In such an environment, what might THEY (the game designers) themselves do, or what lengths go to compete/be-successful - IF an HONEST (goody-less) moral choice was offered ?? Something akin to THE immoral/wrong/bad choice of scarfing down every drop of sweet ADAM from HARVESTED (Murdered) Little Sisters ? ("Its only a game" ??) For Game Players, Optimal Outcome ($$$) usually trumps 'Humanity' ... and IT IS the expected result from the customers. But, But, But ... Playing the EVIL is part of the game!!!... The Inability to punish immoral behavior in games - inability to give a proper lesson - THAT is what is missing. Consider this - Making a game this way is itself a 'moral choice'. Levine & Co made their choice - guess which.

Next will be an article about making the Splicers faceless (the masks) and ugly so that slaughtering them wholesale wouldn't seem to be killing PEOPLE (and the general lack of choice in gameplay OTHER than mass-slaughter).

This isn't beating a dead horse. It is demonstrating the hypocrisy allowed in the Game Industry, which needs to be soundly beaten about the head with this issue until they stop doing crap like this.

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Drink *CalciO* And Achieve Greatness !!!


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Money makes Rapture go round...

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WARNING - YES, This whole Wiki is a 'Thought Experiment', and YOU are the test subjects !!!!! (So are you Alive or Dead as per this whole Concept ???)


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*WARNING* this MMORPG contains blood and gore, intense violence, mild sexual themes, strong language and use of alcohol and tobacco.


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