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An important issue would be : Who owns the rights to the Rapture game assets (including the working data so that it can be fed back into the toolchain to reuse/modify it).

Having ALL the BS1 BS2 data would give a big 'leg up' for an MMORPG flavored game, where all those places/props/figures/effects/sounds/textures/animations we have already seen could be reused and NOT have to be redeveloped. All the DLC content, even the MP maps could be reused (heck, even the MP apartment).

As I mentioned above, part of the MMORPG would be unseen 'unique' sections which we would want newly developed to make them look different and provide for new missing 'city' functions , and complemment the existing stuff. But then also to extract certain elements/features to use as 'building blocks' for the computer generated extensions to be able to have a truly large playing area (methods to autogenerate entire sections of cityscape is possible and its a matter of making sure they dont get repetative)

There are dozens of skyscrapers in Rapture which usually have duplicate floorplans on dozens of floors. Tunnels in the rock (the cheaper parts of Rapture to build -- no expensive watertight windows) can still be surfaced to look like they are buildings (like Moonbase Alpha) for lowrent areas. Bare rock for interlinking transport/utility tunnels/caverns containing industry/warehouses/mines/greenhouses/etc.... The exterior areas can have that wide variety of sealife we've already seen in the games.

The game engine itself doesnt have to be 'new' as the ones they used are more than adaquate for the FPS views. RTS interfaces are much simpler (a good mapping system would be needed) and since the FPS is the primary game it wont need the full development work ( as if it had been the primary playing interface). Im sure they could come up with some nifty 'art deco' styled interface to help you keep track of you followers/minions/projects/tasks.

Something better for NPC dialogs would be desireable (that can add alot of developer asset work if you actually talk to the NPCs -- versus the sad popup text dialog sub-windows most MMORPGs have). The Mini-Games that we've seen for hacking could be reapplied (and expanded) for 'repairs' of all those bits of mechanical doodads the city needs to remain dry and warm and lit.

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