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The Psychology of the Splicer's world :


- The transition from what was :

  • - Dealing with 'the Chaos' trauma (from even before splicing's insanity, the falling apart of Civilization)
  • - To some it was like a dream, to others a nightmare they could not get out of
  • - Memories of 'before' (time before the splicing, back when things were 'normal')
  • - Decay all around, no control and collapse of order (way too much inconvienence)
  • - The 'Trapped like a rat' feeling -- Rapture closing in on them (was happening long before the 'plasmid disease'  started)
  • - Repeated cycles of withdrawl ADAM/EVE from varying supplies (in later periods much of the ADAMM supply has dried up  and they become sources of power for those possessing them.) Having to rely on other ways of doing things (not using  plasmids).
  • - The fear of running out of EVE that would leave an individual vulnerable to other Splicers. The fear of having your  EVE stolen and having to stash some away safely 'just in case'.
  • - Hand to mouth survival (some in Rapture came from places where that was the way things worked, while others never  missed a meal in their life)
  • - Continued Addiction - Eveplants source of Eve independant of the lab/fontaines/sinclairs production - new source  but only for those who can obtain it.
  • - The Will - many of the original inhabitants of Rapture were not the 'sit down and die' type.


- Dealing with other Splicers :

  • - Law of the Jungle ('dog eat dog', 'splicer eat rat', etc...)
  • - Splicer eat Splicer (there have been reports....)...
  • - Loners - safer to live apart for some (even Splicer see each other as crazy)
  • - Hiding and surviving
  • - Those who emerged as leaders and formations of groups.
  • - Cooperation amongst those who werent completely insane - strength in numbers


- Some Splicers could manage to still reason and carry on functioning :

  • - Varying amounts/combinations of ADAM used (later times there was much less available)
  • - Varying ability of individuals to react to it = different levels of insanity
  • - Some tonics that actually improved abilities but werent abused far enough to bring mental breakdown


- Lamb's effects - warping the psyche :

  • - Those in Persephone 'being sold down the river' (sold to Sinclair for experiments) - fear
  • - Later forcing people to be 'spliced' so she could have control of them...
  • - Others who got in her way simply killed


- The Holdouts - non-Splicers :

  • - Farmers who managed to keep their independance, and others who's useful skills kept them alive
  • - Lamb using pheromones to control Splicers -- must of had help of 'sane' scientists to do the work
  • - Many areas that cut themselves off from the city who had enough resources to survive

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WARNING - YES, This whole Wiki is a 'Thought Experiment', and YOU are the test subjects !!!!! (So are you Alive or Dead as per this whole Concept ???)


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