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Mission/Quest

Tasks for the Player to undertake, usually precanned by the game designers, usually with someone (a quest giver) to start it, some goals to achieve, and then some rewards for completion.


In this MMORPG many of the Mission/Quests would be at least partially generated 'on-the-fly' programatically to vary their content and to fit the local situation (or even to be unique via combinatorics).

See Procedural Generation

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