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Multi-Player Smugglers Hideout (Metro Pack)



Smuggler1
Level 1



Smuggler2
Level 2




Map Diagram Color Key :
  • Light Beige - accessible floorspace from in-game
  • Black - Structural walls (reinforced concrete - primary watertight structure) 
  • Dark Grey - bulk foundation concrete (built ontop/into seabed rock)
  • Orange - Additional space within given structural walls (not visible in-game) - including many utility space (ie- sumps at lowest level)
  • Green - Continuations of a floor level (implied by a door or windows or blocked passage/door or similar stacked floors)
  • Blue - Ocean Water areas (water contacting exterior surface)
  • Brown - Seabed  and some interior structures like banister rails/outlines of furniture/machines
  • Red - Atlantic Express tracks, doors and airlocks, some machinery/pipes/cables/conduits
  • Yellow - Stairs/steps/elevators/access shafts (paths of level changes)
  • Light Blue - Window 'glass'
  • Purple - Blocked doors and passages (in-game)

See Amended_Game_Level_Maps for lots more game map expansions.

See Game_Map_Rework_Rules for how these Adjusted Maps were Created





Some of the proportions are off because I basically drew everything 'by eye'.

Map is a half mirrored & flopped image of the same layout with some minor detailing differences between the two sides.

Very strange to be an ad hoc (secret) Smugglers Den with Metro and Security Airlock connections built in.

Bare rock walls are asking for major/catastrophic leaks, but possible if was ad hoc (cheaply) constructed - what does Fontaine care if some of his workers get killed once in a while ...

The Permanent Building structures are too substantial ( including building sections with windows, making them and their construction visible ). Use of some pre-existing building when the 'Smuggling Hideout' was first built was possible, but their interior volumes aren't that large, and in this layout seem to be mostly stairwells and wasted space, and there is no connection to any higher building levels ( even 'blocked off' ones ).

This Game Map could be used (or half of it) to represent a second Smuggling Base ( that Fontaine could have quickly setup in a different location before his 'Death' to get supplies for his 'Atlas' to buy loyalty with ). One control station with two docks would be a better plan. Sub repair, Warehouse space, and the inter-Rapture transportation ( access tunnels ) would make up the rest, without all the unneeded redundancy ( the typical pattern used on Multiplayer-type circular path maps ).

All this for some measly/dinky Bathysphere sized 'submarines' ? This place is for smuggling cargo, which has more than a little bulk, and the Subs need to be able to travel a significant distance - Even IF they are only picking up from ships that bring the Contraband most of the way. AT least the Solo game's Smuggling Subs were a bit larger ( seen in that Smugglers Hideout dock ). Fontaine's smuggling operation was supposed to be substantial - but this place is quite insufficient.

No, Pipes are NOT supposed to be embedded in ROCK walls. They get placed a little away from walls, and go through channels cut in the rock. They are supposed to be built that way to be accessible for repairs and inspection ( and even to work for the original installations purpose ). And there is no point in 'cementing them in' either. Excuse : it is DLC, limited render budgets, hack level designers, yada, yada ...

Airduct (secret passage) that have no real reason to exist ( at least others on other maps go to a different floor or to a well-separated room space ).

Some nifty mining equipment. Though why it is still there long after the smuggling operation was well under way ... ( and tunnel construction had been finished ) ?

Large open spaces ( overhead crane that picks-up Bathyspheres ) ... Too bad there wasn't more repair equipment lying around to do the needed work on those ( and the mini-subs seen in the Solo game level might've been a better match for the Smuggling operations - with longer range, more capacity, etc ... )

Really Sloppy : the MANY girders/pillars that stop well short of the ceiling ( which definitely needs supporting). I guess nobody competent reviewed this level OR they didn't care ( ... typical DLC 'quality' ).

The Dodgy combination of rock and concrete ceilings. FLAT ? Things are not really done that way ( and Note - CURVED ceilings would act as arches do the job of support MUCH MUCH better versus these squared off flat ceilings ).

Internal walls are thinner than those that are part of the external buildings ( which need proper walls to hold out the water pressure ). The internal walls and even the many patches of bare rock would have to be sufficiently self supporting ( backed by seabed rock ).

"Fontaine is the Future !" What ? This isn't Atlas and his 'Ra Ra People's Rebellion' Propaganda. You usually don't see stuff like this inside a criminal operation. ( Well, its DLC ... Nuf said. ) Better - "Fontaine is the Boss, and when the Boss speaks you jump, or else !!" and "YOU DO YOUR JOB AND KEEP YOUR MOUTH SHUT".

The tracks with tunneling equipment would be logical for another long smuggling tunnel ( like the one in the Solo game going to Arcadia/Farmers Market ). Unfortunately, they have it be incomplete instead of looking like it continued some distance away into the dark -- Something is needed to carry most of the smuggled goods into Rapture ( but here was just blocked up/whatever ). Details ...


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End of : *** Smugglers Den MP ***

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Spoiler Warning !

This WIKI contains plot details about the BioShock games.

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Fantasy ? ? ? I Andrew Ryan Reject This !!!

Is not the Player due a proper Sci-Fi game paid for by the $60 Sweat of their Brow ??? The Game Companies say " NOOOOOOOOO ! The players will eat whatever rubbish we set before them !! "

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*** Warning - Fanboi Head Explosion Zone ***


Contrary Opinions are Being Offered HERE !!!!





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WHY DO I BOTHER ?

Because I WANT computer games to be better than what we typically get from the Game Industry, and perhaps by pointing out ClapTrap like BioShock Infinite, strong criticisms being voiced might serve to SHAME the makers of such substandard games, and MIGHT cause them to DO BETTER in Future.

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I wont hold my breath that this will happen though.




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WARNING - YES, This whole Wiki is a 'Thought Experiment', and YOU are the Test Subjects !!!!!

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*WARNING* - This MMORPG contains blood and gore, intense violence, mild sexual themes, strong language and use of alcohol and tobacco.


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*WARNING* - Fanbois May Find The Content of This Wiki Confusing and Distressingly Contradictory to Their Narrow Miniscule Mindsets. Some Head Explosions May Result


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*** Fanboi Spoilage Alert ***  :

The contents of this Wiki may Collapse the Fanboi's vision of the BioShock games from being "The most greatest awesomeness thing evah !!", into just one of the many average games ... ( Your reason for existing may decline severely and/or your entire viewpoint of the universe may be utterly crushed. )

You have been warned.


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MANY Images on the Rapture Reborn Wiki are taken from the BioShock video game series or from websites created and owned by 2K Games, the Copyright of which is held by Take-Two Interactive Software, Inc. All Trademarks and Registered Trademarks present in those images are proprietary to Take-Two Interactive and its subsidiaries. The use of such Images to illustrate articles concerning the subject of the images in question is believed to qualify as fair use under United States Copyright Law, as such display does not significantly impede the right of the copyright holder to sell the Copyrighted material and is not being used to generate profit in this context.

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Final Disclaimer : I am aware that various Fanbois think any kind of negative or different comments about BioShock makes me a "Poo Poo Head" ( in their minds ), and they feel fully justified in their 'Being So Offended' by my contrary ideas, and for their fervent wish to Silence anyone talking/thinking expressing such things ...

But I don't give a Rodents Rectum about such small-mindedness and slavish infantile infatuation with a game ( or its writers ), Nor for those who merely complain-whine out of their own Attention Whoring mental issues.

"GLORY TO THOSE WHO THINK FOR THEMSELVES" - Democritus



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